Hello all!
I have recently begun coding my own Risk game, and the game engine is about complete. I'm working in Actionscript (Flash) and will post a link to the finished game when I build it.
I do want variations to the game, although im not sure which ones I want to use.
There are two that I'm thinking of including right now:
1) There would be "Mountains" and "Wheat" distrubted randomly around the map at the beginning of each game. A mountain territory gives a 10-25% defensive bonus (However it would be balanced), and a wheat territory would generate an extra unit per turn. The reason I like this one is because it changes the strategy of the map itself each game, forcing users to expand their tactics.
2) Each Player would own a "Capital City". The success rate of your troops is semi-dependent on the distance from the Capitol City.
Another variation of this would be a "General" unit that each player owns, and can move one space per turn. He grants a significant bonus to the Territory he is on, a medium one to surrounding territories, a minor one to the territories around that, and eventually a minor penalty for being too far away. You can see each player moving their Generals about, so that would make it interesting.
But I'm also open to any suggestions, and would love to hear some feedback :)
Also: Any input on what other maps you would like to see, how important a random terrain generator would be (it wouldnt be that difficult, but would be hexagon-based), what you like to see from computer bots, etc.
Thanks a lot!
I should have a working beta version within a few days :) |