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Subject: World Domination: Ways to win Risk
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just4fun112User is Offline


Tactician
Tactician
Posts:4

25 Nov 2009 4:12 PM  

  Hello everyone! Here I will give you some tips and tricks to try out when you play Risk. If you have some of your own, post them here. Alright, lets get started!

 

Manipulating Australia

  I bet most of you already know how to do this, but I'll show it anyways. This form of gameplay takes patience. I will use the pick-your-territories rule for this.

1. Try to get Australia. Most people are smart enough to notice that your trying to get Australia, so some will nail you. That means that they will try to put a lot of armies in one territory of a continent you're trying to get so that you won't get a bonus. You can fool them, however, by placing infantry in random places like Brazil and Japan. Then at the last minute start placing infantry in Australia. If that doesn't work you could try to negotiate with the person who put their armies in Australia. Try to use a large vocabulary to confuse them, "Hey, you are putting  armies in Australia to prevent me from getting the bonus right? Well, the bonus is only 2 armies so why don't you just move your armies out, okay?" If they say yes, awesome. If they don't, get a new strategy.

2. Set up your defenses. Use your bonus from your continent to add to your defenses. Make sure that you don't have any territories with two or more armies in the central area of Australia. There is only one border territory, Indonisia, so place all of your armies there.

3. Make alliances. Try to convince a few players to make an alliance with you. The player who has control of most of Asia would be your best bet. That way, your totally protected. If not, get the strongest player or the player who has control of most of Europe. If THAT doesn't work, try some propoganda. Like say, "Wow, it seems that (Whoever controls Asia goes here.) is a serious threat. He/she should be contained before he/she goes on a rampage. That might make the player who has most of South America to charge in. Maybe Europe, too. But of course Asia might retreat into your territory. That shouldn't really be much of a problem due to your strong defenses that you have been building up. But if you have been building up defenses on Indonisia, so of course Asia would try to counter it by adding reinforcements to Siam. If he/she does, say this or maybe something similar, "Hey, I have no good reason to attack you, right? So why don't we just move both of our armies away. There's no point in building up armies there if both of us arent't going to launch a massive invasion." If he/she says yes, move all of your armies but three or four (You can never be sure...) to a territory just behind it. Keep getting bonuses and adding them to your new wall. By now players have engaged in conflict. See where I'm getting? Nobody is attacking you either because they don't want to waste units on your massive wall or they don't find you as much of a threat.

4. Launch your assault. By now the other players have worn themselves down a bit. You should have about fifty or sixty armies on your wall if nobody has attacked you. It's time to start your assault. Do the very first part ONLY if you moved your wall back. Say something cool to the person that you agreed with to take your armies back. Like, "Sorry...But the deals off..." Move your wall to your old wall position. Of course Asia will too. Then, attack Siam with all of your armies in your wall. It's most likely that you will win with small loss due to the large number of armies you're using. Move all of your armies possible into Siam. Continue this pattern until you have conquered Asia. ONE COUNTRY AT A TIME PEOPLE!!! Remember to reinforce your front lines during your invasion on Asia.

5. Capture Europe. Now everyone is afraid of your wicked skills so they are going to set up defenses. Just stay put and make another wall covering the border countries of Asia. Wait a while until you have about fifty or sixty. Then charge Europe. Attack Ukaine first. Then go on one at a time until you have secured Europe. By now there should be some cowards who want to team up with you. Say no to all of them to make them scared and want to give up. They WILL set up HUGE defenses if you say no, though. Just ignore the massive army concentration at the border territories.

6. Move on to Africa. Use the same pattern as before. Build a wall, charge them. One country at a time. Now would be a good time to make a treaty with South America. Because he/she could come into Africa as well and mess up your plan with killer strength. He/She should say yes immediatly.Be sure not to let Europe out of the picture, too. North America could still invade you from Greenland. Continue building a wall there. Also don't forget Kamchata or however you spell it. Alaksa could come in from there. Build up a wall.

7. Secure South America. Once you have got control over Africa, build a wall at North Africa. Then, when you have about fifty, if you made an alliance with South America, call it off. It would be best to make an alliance right now so he/she won't build a wall.. For South America, run right through it. Start at Brazil, move down to Argentina, then stop. On your next turn, finish off South America.

8. Conqure North America and win the game. North America should have a lot of armies in Central America, Greenland, and Alaska by now. Make a wall at Iceland, Venesuala, and Kamchata or however you spell it. North America should have about sixty of seventy at the three borders. You get about eighty at the three borders. Remember not to have any more than one army in the non-border territories. Attack from both Iceland and Venesula. Move one territory at a time. First get the eastern section, then the western. You just won!

Dan12User is Offline


Diplomat
Diplomat
Posts:81

26 Nov 2009 2:09 AM  
To just4fun112

That's a comprehensive strategy to start from Australia... Nicely done
Generally I agree with it and I think it's what you would do win the world if you start from OZ. But it has got a couple of issues. First, there is problem in Step 3. Usually making alliances with one of your neighbours is a good idea because you can eliminate the chance to get attacked by that person and instead expect him to attack your enemies. It works well.

However, for OZ, this doesn't work because OZ has only one neighbour. If you ally with him, then you can't attack and expand. It means you have closed the world to yourself and must wait until something happens to your neighbour before you can attack or just attack him and break your treaty anyway. I prefer your suggestion on making alliances with Europe of others, though they usually have little reason to ally with you because there is nothing to gain.

The other problem is that from step 4 or 5 onward, the game is difficult to predict and there is a lot of ifs and buts. Nicely written though as one possible option to win.

Good effort.
just4fun112User is Offline


Tactician
Tactician
Posts:4

27 Nov 2009 11:56 AM  
Thanks! I will make one about using Europe to your advantage soon.
Dan12User is Offline


Diplomat
Diplomat
Posts:81

27 Nov 2009 2:17 PM  
I look forward to see it.... :-)
Ehsan HonaryUser is Offline


Site Admin
King
King
Posts:268


28 Nov 2009 4:05 AM  
Good article, just4fun112.

It covers many issues when starting from Australia. I like the part about nailing or deceptively placing your armies somewhere else before moving them towards Australia.

I agree with Dan12 here, the issues raised are indeed important. I also think that starting from Australia isn't always the best option and it is usually a defensive game; you simply accumulate and wait until later stages of the game to do anything. It means you may lose all the fun in the game and not learn how to manoeuvre correctly in an end game scenario. In the beginning of the game, Asia is usually occupied with more that one player which means you cannot easily approach a player to negotiate with them. Besides, the person who is dominant in Asia usually has little incentive to conquer it since holding Asia is almost impossible in the early parts of the game. As a result, such a player will be constantly looking for expansion to other areas to claim a continent. A natural choice is Australia, which is just next door and an obvious choice for a desperate player who sees this route as the only way of survival. This player would have little incentive to negotiate with Australia and in fact may act hostile right from the beginning. It could also be the player who you kicked out when you were conquering Australia, so again he might already consider you an enemy.

The moral of the story is that starting from Australia gives you a fantastic advantage for the beginning of the game, but will suffer greatly towards the end. Decide wisely.

I also am interested to see your post about Europe. A player in Europe needs to be utterly diplomatic which make it more challenging than most other places.

Ehsan Honary
johnnxUser is Offline


Tactician
Tactician
Posts:5

10 Jul 2010 3:13 PM  
Actually, I hate getting Austrailia so soon in the game. I usually get some guys in Asia, then I take over Africa or North America. I put up a meduim sized border and just add the bonus to my men in Asia. Then slowly take over all of Asia. I have at least 15 armies in each place I claimed at the begining of the game. Then after that I stock up North America, and take over South America. I then kill the person that has been annoying me most.
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