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Subject: Quite Fair Dice&Cards
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SamUser is Offline


Diplomat
Diplomat
Posts:110

22 Dec 2007 7:26 PM  

To make it fair and simple all you do is remove the dice and cards. In an attack, remove the same armies from either side until:

The attacker retreats.

The attacker has 1 troop on his territory.

The defender has no troops on his territories.

The attacker has 2 troops on his territory and the defender only has 1 troop on his territory.(Otherwise there will be an empty territory.

To decide turn order you can always vote on who goes first or use Quite Fair turn order thread on this subforum.


2¢ is my son so we have the same email. Sorry for any confusion.
Ehsan HonaryUser is Offline


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King
King
Posts:268


23 Dec 2007 6:04 AM  
This makes Risk much like chess where each move has a specific outcome independant of chance. Sounds interesting, though most of the fun in Risk for me is unpredictability and the probabily calculations you need to do much like in real life (effect of weather, natural disaster, etc.).

How did the game play? Did it play like chess? Does it play any better? No cards would mean that players can simply pile up armies and dont attack each other which makes the game much longer and slow. Did you see this effect?

Now that this has been raised, I like to know what everyone thinks about the difference between chess and Risk? Is Risk similar to multi-player chess?

Thanks Sam for your post.

Ehsan Honary
SamUser is Offline


Diplomat
Diplomat
Posts:110

23 Dec 2007 12:06 PM  
It is like mutli player chess and I like it that way and i think it plays better. To shorten the time, once they have got all the armies in their colored box(180 armies) they do not recieve any more armies.

2¢ is my son so we have the same email. Sorry for any confusion.
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Forums > RISK > Risk Game Variations > Quite Fair Dice&Cards