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Subject: 'Paratroops Tactic' in Landgrab Risk(The other Risk game can't use it)
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Great AlanUser is Offline


Diplomat
Diplomat
Posts:62

26 Feb 2008 8:58 AM  

 

In Landgrab Risk,the cards have 'terrtorial bonus'.It means when you cash cards,you will gain these bonus additional troops at these 'provinces'(but you must own these provinces).The bonus number can be set as the host want,maybe 2,5,10 and even 20(higher than simple card cashing)!And you can obviously see your cards' terrtories name and its location is marked at the map.

How these 'terrtories bonus' change the situation?In one occasion,I 'nailed' the opponent who have larger continent(7 value,surely not Asia,this is another map in Landgrab Risk,but not well-defended due to just capture it newly) and simpily capture these 'bonus terrtories'(It is so lucky because all these terrtories are just adjacent to my continent)The 'terrtories bonus' is 10 in this game!

Thus the result is amazing......When I cashed cards after finishing a turn,these 10 addition units 'dropped' on 3 provinces,effectively create the 'divide and conquer' strategic situation for me.My opponent even abandoned to 'nail' me and retreated back to smaller continent(just 2 value).And I controlled most of that continent(7 value).This is the masterpiece of 'Paratroops Tactic'!

Is it interesting?Thus that's why I'm deeply interested in Landgrab Risk.Other Risk game can't compare with it!

 

The PlayerUser is Offline


Strategist
Strategist
Posts:38

28 Feb 2008 11:08 AM  
Sounds like an interesting variation. I have never played like this, so I wonder does it not make a bit random. Because suddenly someone dumps a lot of armies next to you and you have to deal with it. So how does it affect strategy?
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Forums > RISK > Risk Game Variations > 'Paratroops Tactic' in Landgrab Risk(The other Risk game can't use it)