Here are some house rules we have used or toyed with:
1. Deal cards to determine starting territories:
- Players may trade ONE territory to each other player, in any order they choose.
- Players who are dealt a wild card (and thus end up with fewer territories) may keep this card in their hand at the start of play
- Place 1 army on each territory you control (after trades) and then place remaining armies as usual
2. Refuse 1 mission:
- Before the start of play, each player may choose one of the mission cards that they can refuse.
- Players must differentiate between "destroy all [colour] armies" and "capture 24 territories" if they choose to refuse one of those missions
- If you are dealt the mission you refused, reveal the card to the other players, return it to the deck, and take another mission card.
3. Limited attack rules:
- You may only attack from one territory on your turn, or;
- You may only attack into one territory on your turn
- You may make unlimited attacks from your Capitol territory only
- You cannot attack a colour if they have been attacked by all other players on that round
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