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Sometimes real games that I play, accidentally offer a board configuration that are so well-balanced that demand more examination and are just fun to think about. Here is one of these configurations.
The world in this game is divided between two groups. Three players own continents and three others don't. The three that have continents are well-off. They are like the rich nations of a planet, living in harmoney with no wars between them. Some like Brown have colonized lands far away from their home (Australia) and want to expand beyond their own continents.
Meanwhile, the situation for continent-less players seem to be dire. They have amassed large number of armies and seem to be ready to fight. Two of them (Black and Red) are competing over a very crowded Australia. They are not fighting because they know that the pair that fights will lose and the third player comes to dominate the continent. Blue on the other hand is squeezed between the rich and the poor, not knowing which way to turn.
In this world, anyone can win. It is a matter of having a vision and a sound strategy that you stick to. Nevertheless there is going to be only one winner. The players are all experienced and are unlikely to make even a single mistake. If you make a risky move, you can easily get kicked out.
What if you have a history with another player? This happens all the time. You play a few games and you start to get ruthless as the games progress. You develop a history. Even if you forget what you have done to others, they may not forget it. There comes a time when they want to take revenge and they may attempt this when you least expect it.
Hence, you always need to be prepared and ‘remember’ the history between you and other players. If you suspect that a player is planning to take revenge; you need to contain him or remove him from the game. However, saying this is easier than done. The following scenario illustrates this concept.
Playing online Risk games is always different from playing with the board game. Performing diplomacy with text chat isn't quite the same. Nevertheless, the capability is there and it is possible to use it to perform some limited diplomacy.
Let's look at this scenario in detail. The idea is to examine it from all angles and find out what is the best outcome.
History
You were originally in Africa, but you decided that it was too competitive and if you stay there you will be squeezed between Brown and Yellow. So you decided to leave and make your luck elsewhere.
You went to Asia and adopted a strategy of slow concentrated growth. All you wanted was not to get kicked out of the game.
Meanwhile, everyone else was busy conquering their continents secure. Blue has just managed to get his continent. Green will get Europe in one turn. Yellow and Brown already have their continents, but are aggressively competing over Africa.
Brown was clever earlier on. He made a treaty with Blue over Central America not to be attacked. He has since counted on this and has moved all his armies to a single front, which is helping him greatly to fight in Africa.
All players are quite experienced.
In this game you are playing as Red against other experienced players. You have worked hard to get to a position of power and are now the most powerful nation in the world. You have been getting fruits of your effort and as a result have ended up with a well-fortified continent with a large army that can be unleashed to the the world at will.
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