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Tactics 1 - Definitions - Continent priortities
Tactics 2 - How many armies to use?
Tactics 3 - Concentration of Armies
Tactics 4 - Exchange Country & Intersection Ground
Strategies 1 - Definition - Blocked Player
Strategies 2 - Nailing and Recovering
Diplomacy 1 - What is Diplomacy?
Diplomacy 2 - Trust and Negotiations
Diplomacy 3 - Treaty Example 1
Diplomacy 4 - Treaty Example 2
Diplomacy 5 - Treaty Example 3
Diplomacy 6 - Play As Innocent
Diplomacy 7 - Propaganda
Diplomacy 8 - Big it Up
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Home
Risk Strategy Guides
Tactics 1 - Definitions - Continent priortities
Tactics 2 - How many armies to use?
Tactics 3 - Concentration of Armies
Tactics 4 - Exchange Country & Intersection Ground
Strategies 1 - Definition - Blocked Player
Strategies 2 - Nailing and Recovering
Diplomacy 1 - What is Diplomacy?
Diplomacy 2 - Trust and Negotiations
Diplomacy 3 - Treaty Example 1
Diplomacy 4 - Treaty Example 2
Diplomacy 5 - Treaty Example 3
Diplomacy 6 - Play As Innocent
Diplomacy 7 - Propaganda
Diplomacy 8 - Big it Up
The Book
Risk Game Scenarios
Scenario Collection
Solutions for Scenario 1
Solutions for Scenario 2
Solutions for Scenario 3
Risk Game Community
Forum
Risk Game Online
Total Diplomacy Surveys
Site Features
About
BOMS Graph Guide
FAQ
Diplomacy 3 - Treaty Example 1
Risk Strategy Guides
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Diplomacy 3 - Treaty Example 1
Treaty Example 1: Playing as Africa
In this example you are playing as
Stripe
starting from Africa. Upon evaluation of your position, you realise that you have two main options:
Move toward east and north and expand to Europe or Asia
.
You can make a deal with the player in South America. Once you can secure your border with a treaty, you can then focus on other fronts.
Invade South America
.
South America is a small continent and is therefore desirable. As a bonus, you don’t even end up increasing the number of your borders once you have conquered South America. In this case you will be expanding westwards and securing east (North Africa, Egypt and East Africa) through treaties will be extremely helpful.
In this scenario, making treaties with either side is certainly an advantage. You need to trust the player you want to make the treaty with. The last thing you want is to make a treaty, move your armies elsewhere and then get invaded by a large force from your weakest border.
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Contents
Tactics 1 - Definitions - Continent priortities
Tactics 2 - How many armies to use?
Tactics 3 - Concentration of Armies
Tactics 4 - Exchange Country & Intersection Ground
Strategies 1 - Definition - Blocked Player
Strategies 2 - Nailing and Recovering
Diplomacy 1 - What is Diplomacy?
Diplomacy 2 - Trust and Negotiations
Diplomacy 3 - Treaty Example 1
Diplomacy 4 - Treaty Example 2
Diplomacy 5 - Treaty Example 3
Diplomacy 6 - Play As Innocent
Diplomacy 7 - Propaganda
Diplomacy 8 - Big it Up